No association between full publication and authors’ country of origin was detected. However, most of the abstracts of presentations given at scientific meetings are usually available only in conference proceedings although they have the potential to be subsequently published as articles in peer-reviewed journals.Ī recently published Cochrane review showed that only 44.5% of almost 30,000 scientific meeting abstracts were published as articles 3. Published scientific papers and professional meetings are really essential to disseminate relevant information and research findings. Since then, there has been an enormous proliferation of scientific journals and manuscripts so that, at present, the numbers of biomedical papers published annually by over 20,000 journals, at a rate of 5,500 new papers per day, far exceeds 2,000,000 1, 2. Subsequently, nearly 300 years ago 2, in an attempt to ensure that articles met the journal’s standards of quality and scientific validity, the peer-reviewed process for scientific manuscripts was born in England and France. The origins and development of the scientific and technical press can be traced back to 1665 when the first “modern” scientific papers appeared and were characterized by non standardised form and style 1.
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His missionary board fired him for becoming too involved! He then turned to art as his way to serve God, painting ordinary laborers in ways that showed them as bearers of God’s image, no matter how poor. RELATED: No Journey Too Far By Carrie Turansky – Here Is The Wonderful PrologueĬompassion and God’s unconditional love drove him to become so involved in the people’s lives that he lived in poverty himself to help meet their needs. But after failing the seminary entrance exam, he became a missionary to impoverished coal miners in Belgium instead. His father and grandfather were ministers, and Vincent wanted to follow their footsteps. What isn’t well-known about Vincent van Gogh’s background is his fervent Christian faith. Each of my characters’ response to the Nazi persecution of Jews depends on a variety of complex factors. He inspires me to dig deeply into the backgrounds of my characters and the motivations behind their behaviors. Van Gogh is mostly known for his struggle with mental illness, which caused him to cut off his ear, but there is so much more to his story. I could spend all day in the Van Gogh Museum viewing his works, which pulse with vibrant color and emotion. My favorite Dutch artist is Vincent van Gogh, whose Sunflowers and Starry Night are easily recognizable. I search especially for a few vivid details that will bring the story to life-such as an eyewitness’s account of her emotions as she watched Nazi paratroopers spilling from airplanes in the dark of night. Naturally, a novel about WWII requires a lot of research, which I then distill into a story. Rembrandt’s work The Night Watch, which I saw in the Rijksmuseum, features enough fascinating characters to people an entire novel! For inspiration, I like to keep photographs on my desk of what I imagine my characters to look like, so I require a lot of diverse faces of various ages. I especially love the father’s expression in his painting Return of the Prodigal Son. Unlike other portrait artists of his day who minimized their subjects’ flaws, Rembrandt painted his characters as if peering into their souls, showing deep emotion in their facial expressions and eyes. One of my favorite artists, Rembrandt, did especially well with emotion in his paintings. In creating my characters, I tried to burrow deep inside their hearts, capturing their grief and fear as they faced the Nazis so my readers could experience it, too. The Dutch declared neutrality when the war broke out, but the Nazis staged a surprise invasion and quickly overran the tiny country, turning the lives of my main characters-Lena, Miriam, and Ans-upside down. These great masters have been especially helpful in inspiring my newest novel, Chasing Shadows, which takes place in the Netherlands during World War II. There’s such beauty in the serene Dutch landscapes and so much depth in the portraits. I could spend hours there, and I’m always filled to the brim with creative inspiration afterwards. On my many trips to the Netherlands for book tours, my Dutch publisher has treated me to visits to their outstanding art museums, such as the Mauritshuis in The Hague and the Rijksmuseum and Van Gogh Museum in Amsterdam. When it comes to artists, I’ve found the Dutch masters particularly inspirational. I'm gonna be smelling like a freaking daisy at school on Tuesday, lmao.“‘Van Gogh engages you’ Sunflowers in front of Van Gogh Museum Museumplein Amsterdam Zuid” by *_* is licensed under CC BY 2.0 Oh, and happy Easter! What did you guys get, if anything? I've got a bunch of candy and I got some awesome perfume/lotion that I'll be using a lot. Make sure to zoom in if needed to keep your straight lines! Add your PNG, place it over the constelations, and then erase the unwanted areas. Open the template above and go to add image. Make sure to keep your lines straight, or else this might look a little sloppy. Use the brush under the masking tab to zoom in and brush away the unwanted areas. Move the PNG to where it's covering the constellation. To continue publishing, please remove it or upload a different image. Oops! This image does not follow our content guidelines. Open the template below as the background and your PNG as the foreground. It's really easy to do guys so I hope you understand it clearly. Another random template that I tweaked a little from Instagram. The only talisman in the demo, but you will always get it if you manage to solve the level, as that's exactly what it is. Really good puzzle in figuring out how to get through the level when the most powerful classic skill, the builder, is not provided. Luckily, there's way more than enough skills to get through the level. It's definitely a difficult one, and probably the hardest or even close second for hardest in the demo. I said ok, I'll rise to the challenge and get the level solved This is a really good no builders level to end the demo. Then I checked the skillset again and realized there's no builders or any kind of constructive skill and that made me scream. Sample levels 10 - Treehouse Trial I saw how there's plenty of skills, especially destructive ones. Sample levels 9 - Build! Block! It's all in the mind! Surely it's not supposed to be this easy? Lots of skills leftover Probably the level title is a hint to the solution? At least the first part of it. Also, I think I realized that maybe timing isn't needed at all, as I probably could had done it the other way instead. However, seems like it's generally not a problem as long as you free the crowd at the right time. Some timing needed in the solution to prevent some from dying to the trap in the starting area. Almost like playing one of them video games on a TV console. That's especially cool with those spinning things in the air to be the buttons. IMO the hardest one or close second for hardest of the entire demo. Sample levels 8 - Mi Laboratorio es su Laboratorio Difficult one. Two separate miners so that when you stop them at around the same place there is a thin enough ceiling that the crowd can step up through with the mini miner staircase I absolutely love the solution here with the two tricks needed, especially with preventing anyone from falling to the bottomless pit on both sides. Sample levels 5 - Cy-clone Another favorite of mine! Looks difficult, but it's not that hard. Sample levels 4 - Wyrmwood Much easier than I thought. Sample levels 3 - Total Construction Breather level. Bit harder than the previous level, but not that much harder. Sample levels 2 - The Problematic Gap One of my favorites. Once again, not paying close attention to the save requirement in relation to the cloners got me into trouble again, as I kept thinking I needed to rescue the blockers that are used too It's actually an easy level. Sample levels 1 - A Fine Display! Nicely designed, somewhat challenging level to start off the demo. Ok, now feedback on the individual levels. Not to mention that some are of these should definitely be backroutes Hence why it's a sampler of things to come from you possibly at a later time. Honestly, many of your levels from your earlier packs were far harder, but to be fair, this is only a demo of 10 levels and thus I have yet to see some of your nastier levels for this pack. The longest I've taken on any single level in this demo was about 10-15 minutes. I have, after all, solved some of the most difficult packs currently available, including United, Lemmings Plus Alpha, SEB Lems, etc. I think the only reason why I managed to breeze through the pack more quickly than I thought I would is due to all the training/experience I've gained from solving so many level packs over the years. I can certainly agree with the difficulty of hard to an extent. However, this appears to be a remix? It sounds slightly different than the one that plays on the Millas levels in that pack. That's really cool that the music that plays on level 8 is a track that also plays in the United pack. I can see how it can get in the way at times, but I generally didn't have any problems with that while solving the levels. That's also a really interesting triangular warning symbol to mark the trigger area for that trap. The frog-like trap kind of reminds me of Yoshi from Mario Brothers, where he generally uses his tongue to eat stuff. Really interesting looking traps and custom objects here, especially the buttons on level 7 and 9. Otherwise, you've made some pretty levels in your other packs that I have played, and it continues to hold with this demo. Also on level 7 the window bars can easily be mistaken for solid terrain when it's actually background. Hence, I don't take the easy way out and use CPM to see what's background, what's terrain, what's a button/trap, etc. If you must know, I'm one of those players who almost never uses CPM, not because I don't find it useful, but rather as a Lemmings player I believe in figuring stuff out as I go. My only gripe is that on level 6 it's extremely difficult to tell what's background and what's terrain. As usual, these are wonderfully designed levels! Excellently made tilesets and many are quite eye pleasing to look at, especially with a great choice of a background. I have attached my replays.įirst, let me describe the visuals. |
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